v0.2
This commit is contained in:
@@ -0,0 +1,442 @@
|
||||
# Space Station 33 — Card Illustrations
|
||||
|
||||
98 cards total
|
||||
|
||||
---
|
||||
|
||||
# Action Cards (48)
|
||||
|
||||
### New Arrival
|
||||
A: Introduce a new cast member. They arrive at the station for the first time.
|
||||
B: Introduce a cast member who has been here all along — their timeline starts at the very beginning.
|
||||
|
||||
### Departure
|
||||
A: A cast member leaves the station permanently. Give them an end date and a reason.
|
||||
B: A cast member dies. The cause should be connected to an existing event or project.
|
||||
|
||||
### Foundation Work
|
||||
A: Start a new engineering project with no end date. It is still ongoing.
|
||||
B: Start a new science project with no end date. Its outcome is not yet known.
|
||||
|
||||
### Completion
|
||||
A: Mark an active project as completed. Add a sentence about what it produced.
|
||||
B: Mark an active project as abandoned. Explain what stopped it.
|
||||
|
||||
### Crisis
|
||||
A: Create a dark event that threatens or damages an existing project.
|
||||
B: Create a dark event that puts a cast member in danger or changes them permanently.
|
||||
|
||||
### Breakthrough
|
||||
A: Create a light event announcing a discovery. Define the discovery as a keyword.
|
||||
B: Create a light event marking a milestone in [PROJECT].
|
||||
|
||||
### The Record
|
||||
A: Create an event that references an existing keyword using **bold**.
|
||||
B: Create an event that mentions [CAST].
|
||||
|
||||
### Consequence
|
||||
A: Create an event that is a direct result of [PROJECT].
|
||||
B: Create a dark event that permanently changes what a cast member does or believes.
|
||||
|
||||
### Terminology
|
||||
A: Define a new keyword naming something unique to this station — a place, substance, or system.
|
||||
B: Define a keyword that names a recurring problem the colony cannot fully solve.
|
||||
|
||||
### The Archive
|
||||
A: Add a definition to [KEYWORD].
|
||||
B: Create an event that uses at least two existing keywords in its description.
|
||||
|
||||
### Before and After
|
||||
A: Create an event placed near the very start of the timeline.
|
||||
B: Create an event placed near the very end of the timeline.
|
||||
|
||||
### The Gap
|
||||
A: Find the longest empty stretch on the timeline and place an event there.
|
||||
B: Start a project that spans at least half the total length of the timeline.
|
||||
|
||||
### Resource Strain
|
||||
A: Create a dark event about scarcity. Reference a keyword or project by name.
|
||||
B: Create a dark event that forces [PROJECT] to end prematurely — mark it abandoned.
|
||||
|
||||
### Disagreement
|
||||
A: Create an event where [CAST] and [CAST] are in direct conflict.
|
||||
B: Create an event that splits the colony's opinion on whether a project should continue.
|
||||
|
||||
### The Cost
|
||||
A: End [CAST] — their involvement in a project brings their time on the station to a close.
|
||||
B: Mark a project abandoned during the same period as a dark event already on the timeline.
|
||||
|
||||
### Something New
|
||||
A: Create a light event introducing technology unique to this world. Keyword it.
|
||||
B: Start a science project that was directly inspired by something in an existing event.
|
||||
|
||||
### Against the Odds
|
||||
A: Create a light event where an abandoned project unexpectedly produces results.
|
||||
B: Introduce a cast member who has come to solve a problem named in an existing keyword.
|
||||
|
||||
### Legacy
|
||||
A: Create an event that references a cast member who has already died or left.
|
||||
B: Start a project named after or dedicated to [CAST].
|
||||
|
||||
### Witness
|
||||
A: Create an event where [CAST] is the sole witness to something.
|
||||
B: Create a light event celebrating [CAST]'s achievement.
|
||||
|
||||
### The Successor
|
||||
A: Introduce a new cast member who takes over a role from [CAST]. Connect them in the description.
|
||||
B: A cast member's departure directly inspires a new project. Start that project.
|
||||
|
||||
### The Quiet Years
|
||||
A: Create a light event that is calm, routine, and unremarkable — but it happened.
|
||||
B: Add a cast member who lives quietly in the background and appears in no events.
|
||||
|
||||
### What They Left Behind
|
||||
A: [CAST] departs and leaves something behind. Define what it is as a keyword.
|
||||
B: Create an event that references a cast member who is no longer on the station.
|
||||
|
||||
### The Turning Point
|
||||
A: Create a dark event that marks the moment things started going wrong for the colony.
|
||||
B: Create a light event that marks the moment things started getting better.
|
||||
|
||||
### Names and Numbers
|
||||
A: Define a measurement, unit, or index unique to this world as a keyword.
|
||||
B: Create an event that puts a precise number or quantity to something previously vague.
|
||||
|
||||
### The Unexpected
|
||||
A: Introduce a cast member arriving from outside — not a planned transfer. Who are they?
|
||||
B: Create an event that surprises the other players. It must contradict an existing assumption.
|
||||
|
||||
### Revisit
|
||||
A: Add new detail to an existing event — something that was not known at the time.
|
||||
B: Give [CAST] more background. Edit their description.
|
||||
|
||||
### The Pattern
|
||||
A: Create an event that echoes a previous event. Use [KEYWORD] in your description.
|
||||
B: Start a project that was clearly born from the failure of an earlier one.
|
||||
|
||||
### Milestone
|
||||
A: Create a significant event at approximately the midpoint of the timeline.
|
||||
B: Start a project that was planned from the very beginning of the colony.
|
||||
|
||||
### Human Cost
|
||||
A: End a cast member who never appeared in any recorded event. They are gone, unwitnessed.
|
||||
B: Create a dark event that directly involves [CAST], [CAST], and [CAST].
|
||||
|
||||
### Echoes
|
||||
A: Create an event set early in the timeline that explains the origin of an existing keyword.
|
||||
B: Introduce a cast member whose arrival predates an existing event — backfill their entry.
|
||||
|
||||
### Jargon
|
||||
A: Define a technical term used by engineers or scientists as a keyword.
|
||||
B: Define a nickname, slang term, or station-specific title as a keyword.
|
||||
|
||||
### Parallel Lives
|
||||
A: Introduce two cast members who arrive at the station on the same date.
|
||||
B: Introduce a cast member who arrives at exactly the same time as a project begins.
|
||||
|
||||
### Free Move
|
||||
A: Create any entry of your choosing — event, project, or cast. Make it count.
|
||||
B: End any single ongoing element: a project or a cast member's time on the station.
|
||||
|
||||
### Storm Before Calm
|
||||
A: Create a dark event, then immediately create a light event within the same year.
|
||||
B: End a long-running project with an event that explains how it finally concluded.
|
||||
|
||||
### Pivot
|
||||
A: An active project changes its stated goal entirely. Update its description to reflect the shift.
|
||||
B: Mark one active project as abandoned and use its resources to start a replacement.
|
||||
|
||||
### The Face of It
|
||||
A: [CAST] publicly champions [PROJECT]. Introduce them or update their description.
|
||||
B: Introduce a cast member who works quietly against an active project. No one else knows.
|
||||
|
||||
### Old Blood
|
||||
A: Introduce a cast member who arrived in the earliest days of the station.
|
||||
B: Create an event commemorating someone who died before the timeline began.
|
||||
|
||||
### Rumour
|
||||
A: Create an event that mentions something unexplained. Define that thing as a new keyword.
|
||||
B: Create an event that references a keyword but adds conflicting information about it.
|
||||
|
||||
### The Day Everything Changed
|
||||
A: Create a pivotal dark event. Every active project at that date is affected — reference at least one.
|
||||
B: Create a light event so significant it changes the station's identity. Define a keyword for what it produced.
|
||||
|
||||
### Investigator
|
||||
A: Create an event investigating the cause of something — the answer involves [KEYWORD].
|
||||
B: Introduce a cast member brought in to solve the problem of [KEYWORD].
|
||||
|
||||
### Long Shadow
|
||||
A: Create an event whose consequences only become clear much later on the timeline.
|
||||
B: Start a project motivated by grief — connect it to a cast member who is no longer on the station.
|
||||
|
||||
### Hard Labour
|
||||
A: Create a labour event — something built, dug, welded, or moved by human hands. Give it discipline: Labour.
|
||||
B: Start a labour project with no end date. It involves physical work that will take years.
|
||||
|
||||
### The Body Count
|
||||
A: Create a dark labour event — [CAST] is injured or killed doing dangerous physical work.
|
||||
B: Create a dark labour event about unsafe conditions. Define the hazard as a keyword.
|
||||
|
||||
### The Work Crew
|
||||
A: Introduce a cast member who does manual labour — maintenance, construction, extraction.
|
||||
B: Create a light labour event celebrating the completion of something difficult and physical.
|
||||
|
||||
### The Deep Cut
|
||||
A: A labour project hits an unexpected obstacle. Create a dark event that delays or changes it.
|
||||
B: A labour project succeeds ahead of schedule. Create a light event marking the milestone. Mark the project completed.
|
||||
|
||||
### The Lab
|
||||
A: Create a science event — a discovery, an experiment, a result. Give it discipline: Science.
|
||||
B: Start a science project with no end date. Its purpose is to answer a question no one can answer yet.
|
||||
|
||||
### Infrastructure
|
||||
A: Create an engineering event — something planned, built, or repaired. Give it discipline: Engineering.
|
||||
B: Start an engineering project that addresses a structural or systems problem on the station.
|
||||
|
||||
### Cross-Discipline
|
||||
A: Create an event that bridges two disciplines — reference a science project in an engineering event, or vice versa.
|
||||
B: Introduce a cast member whose work crosses disciplines. They do not fit neatly into one category.
|
||||
|
||||
---
|
||||
|
||||
# Question Cards (30)
|
||||
|
||||
### What's Working?
|
||||
Q: Which sector is doing best right now — science, engineering, or labour? Why is it ahead of the others?
|
||||
A: Create an event celebrating that sector's success.
|
||||
B: Define a keyword for the practice or discovery that gave them the edge.
|
||||
|
||||
### The Link to Earth
|
||||
Q: How does communication with Earth work? How long does a message take? Who controls access to it?
|
||||
A: Create an event involving a message sent to or received from Earth.
|
||||
B: Define a keyword for the communication system, protocol, or relay used.
|
||||
|
||||
### Off the Clock
|
||||
Q: What do people do for leisure on the station? What is the one thing most people look forward to?
|
||||
A: Create a light event centred on a leisure activity or communal gathering.
|
||||
B: Define a keyword for a pastime, tradition, or gathering place unique to this station.
|
||||
|
||||
### Who's Actually in Charge?
|
||||
Q: How is authority structured? Is the person with the title the person with the power?
|
||||
A: Introduce a cast member who holds formal authority over some part of the station.
|
||||
B: Create an event where the real decision-maker acts — and it is not who you would expect.
|
||||
|
||||
### The Open Problem
|
||||
Q: What is the one problem the station has never been able to solve? Has anyone stopped trying?
|
||||
A: Define the problem as a keyword.
|
||||
B: Create an event where someone tries and fails to solve it.
|
||||
|
||||
### Never Seen the Sky
|
||||
Q: What do children born on the station think of Earth? Do they want to go there, or does it feel like a myth?
|
||||
A: Introduce a cast member who was born here and has never left.
|
||||
B: Create an event where someone born here confronts what Earth means to them.
|
||||
|
||||
### The Hard Jobs
|
||||
Q: What is the most dangerous job on the station? Who does it, and why?
|
||||
A: Introduce a cast member who does this dangerous work.
|
||||
B: Create an event caused by the dangers of this work — an accident, a close call, or a death.
|
||||
|
||||
### What Time Is It?
|
||||
Q: How does the station measure time? Do people still use Earth calendars, or has something local replaced them?
|
||||
A: Define the station's time-keeping system as a keyword.
|
||||
B: Create an event where the difference between station time and Earth time causes a problem.
|
||||
|
||||
### What Keeps Them Up at Night?
|
||||
Q: What do people on the station fear most? Is it spoken aloud or only whispered?
|
||||
A: Create a dark event that embodies this fear.
|
||||
B: Define the feared thing as a keyword.
|
||||
|
||||
### The Dead
|
||||
Q: How does the station handle death? Are the dead buried, recycled, sent back to Earth? What do people believe happens after?
|
||||
A: Create an event centred on a death and how the community responds.
|
||||
B: Define a keyword for the ritual, practice, or location associated with the dead.
|
||||
|
||||
### Contested Ground
|
||||
Q: What space on the station do people argue about most — a room, a corridor, a resource? Who claims it and why?
|
||||
A: Define the contested space as a keyword.
|
||||
B: Create an event where the contest over this space comes to a head.
|
||||
|
||||
### The Founders
|
||||
Q: Who were the people who first established this station? Are they remembered as heroes, cautionary tales, or forgotten entirely?
|
||||
A: Create an event set near the very beginning of the timeline that shows what they built or broke.
|
||||
B: Introduce a cast member who is directly descended from or trained by one of the founders.
|
||||
|
||||
### The Unwritten Rule
|
||||
Q: What is the one rule everyone follows even though it has never been written down? What happens when someone breaks it?
|
||||
A: Define the rule as a keyword.
|
||||
B: Create an event where someone breaks the rule and the community responds.
|
||||
|
||||
### What Home Means
|
||||
Q: What does 'home' mean to someone born here, versus someone who chose to come? Do they use the same word?
|
||||
A: Create an event exploring what home means to a specific cast member — @"mention" them.
|
||||
B: Define a keyword for the word, place, or feeling that people here call home.
|
||||
|
||||
### Those Who Left
|
||||
Q: What happened to people who chose to return to Earth or go elsewhere? Are they talked about? Missed? Resented?
|
||||
A: Create an event about a departure and how the remaining community responded.
|
||||
B: Introduce a cast member who came back after having left once before.
|
||||
|
||||
### The World They Left
|
||||
Q: Pick a cast member. What was their relationship with Earth? Did they leave willingly?
|
||||
A: Update their description with a detail about their life before the station.
|
||||
B: Create an event that reveals this aspect of their history.
|
||||
|
||||
### Why Are They Here?
|
||||
Q: Pick a cast member. What brought them to this station specifically? Was it duty, desperation, or ambition?
|
||||
A: Create an event set at their arrival that shows the circumstances.
|
||||
B: Update their description with the reason they came and what they expected to find.
|
||||
|
||||
### When They're Not Working
|
||||
Q: Pick a cast member. What do they do when they are off duty? What do they need to feel like themselves?
|
||||
A: Create a light event featuring them in an off-duty moment.
|
||||
B: Update their description with a personal habit, ritual, or pastime.
|
||||
|
||||
### What They're Afraid Of
|
||||
Q: Pick a cast member. What is their greatest fear — the one they won't admit to?
|
||||
A: Create an event that brings this fear close to the surface.
|
||||
B: Update their description with a line about what they are afraid of and why.
|
||||
|
||||
### What Others Think
|
||||
Q: Pick a cast member. What do most people on the station think of them? Is that reputation accurate?
|
||||
A: Create an event that shows how others react to or talk about them.
|
||||
B: Update their description with a detail that complicates their public reputation.
|
||||
|
||||
### Their Finest Hour
|
||||
Q: Pick a cast member. What is the moment they are most proud of — even if no one else knows about it?
|
||||
A: Create an event that records this achievement.
|
||||
B: Update their description with this accomplishment and what it cost them.
|
||||
|
||||
### The Thing They'd Undo
|
||||
Q: Pick a cast member. What is the decision they most regret? Do they let it show?
|
||||
A: Create an event that was caused by or stems from this regret.
|
||||
B: Update their description with a line about this regret and how they carry it.
|
||||
|
||||
### What They'd Die For
|
||||
Q: Pick a cast member. What would they sacrifice everything for — a person, a belief, a piece of the station?
|
||||
A: Create an event where they are pushed close to that line.
|
||||
B: Update their description with what they value above their own survival.
|
||||
|
||||
### The Connection
|
||||
Q: Pick two cast members. What is the relationship between them? Do they know each other? Is it warm or fraught?
|
||||
A: Create an event showing the relationship between [CAST] and [CAST] — what does it look like in action?
|
||||
B: Update the descriptions of [CAST] and [CAST] to acknowledge the connection between them.
|
||||
|
||||
### How They See It Ending
|
||||
Q: Pick a cast member. Do they think the station will survive? What do they believe the future holds?
|
||||
A: Create an event that reflects their hope or despair about the station's future.
|
||||
B: Update their description with their personal vision of how this ends.
|
||||
|
||||
### What They're Hiding
|
||||
Q: Pick a cast member. What are they keeping from the rest of the station? Is it for their protection or someone else's?
|
||||
A: Create an event where the secret almost comes out.
|
||||
B: Update their description with a hidden truth — vague enough that others can build on it.
|
||||
|
||||
### The Minority Opinion
|
||||
Q: Pick a cast member. What do they believe that almost no one else on the station does?
|
||||
A: Create an event where this belief puts them at odds with others.
|
||||
B: Update their description with this belief and where it came from.
|
||||
|
||||
### How They Grieve
|
||||
Q: Pick a cast member. How do they handle loss? Do they go silent, go to work, go looking for someone to blame?
|
||||
A: Create a dark event that forces them to grieve something or someone.
|
||||
B: Update their description with how they cope — and whether it works.
|
||||
|
||||
### The Threshold
|
||||
Q: Pick a cast member. What would it take for them to leave the station? Is that threshold close?
|
||||
A: Create an event that brings them to the edge of that decision.
|
||||
B: Update their description with the one condition under which they would go.
|
||||
|
||||
### Their Take on Power
|
||||
Q: Pick a cast member. What do they think of how the station is run? Do they trust those in charge?
|
||||
A: Create an event where their opinion on leadership is tested or confirmed.
|
||||
B: Update their description with their stance on authority — loyal, cynical, or something more complicated.
|
||||
|
||||
---
|
||||
|
||||
# Mystery Cards (10)
|
||||
|
||||
### The Disappearance
|
||||
A: [CAST] vanishes for a period with no explanation. Create a dark event recording when they were last seen — and nothing more.
|
||||
B: Something on the station goes missing: equipment, records, a person's entire file. Define what it is as a keyword.
|
||||
|
||||
### Not What It Seems
|
||||
A: [PROJECT]'s stated purpose and its real purpose are different. Update its description to hint at this — obliquely.
|
||||
B: Create an event where something clearly happened, but the official record does not explain it.
|
||||
|
||||
### The Other Name
|
||||
A: Introduce a cast member who is using a false identity. No one on the station knows who they really are.
|
||||
B: A keyword that everyone uses turns out to mean something different to one group. Create an event that hints at this.
|
||||
|
||||
### Redacted
|
||||
A: Create an event where the details have been deliberately obscured — something happened, but the record is incomplete.
|
||||
B: [CAST] knows something they refuse to say. Update their description with what they know but will not share.
|
||||
|
||||
### The Signal
|
||||
A: Create an event about a transmission or signal that no one on the station can explain. Define it as a keyword.
|
||||
B: Create a dark event suggesting someone has been communicating with someone they should not be communicating with.
|
||||
|
||||
### No Body Found
|
||||
A: [CAST] is gone but there is no body and no confirmed cause. Give them an end date — leave the reason deliberately blank.
|
||||
B: Create an event where someone was seen somewhere they should not have been. It was never mentioned again.
|
||||
|
||||
### The Watcher
|
||||
A: Introduce a cast member who has been quietly observing something for a long time. Their description should raise more questions than it answers.
|
||||
B: Create an event where it becomes clear someone knew something was going to happen — and said nothing.
|
||||
|
||||
### Classified
|
||||
A: A project exists that almost nobody knows about. Start one with a deliberately vague description.
|
||||
B: Create an event that references something which officially does not exist. Do not explain it.
|
||||
|
||||
### The Two Stories
|
||||
A: Create an event where [CAST] and [CAST] tell conflicting versions of what happened.
|
||||
B: Define a keyword that carries two competing meanings. Note both in its definition without resolving which is true.
|
||||
|
||||
### Something in the Walls
|
||||
A: Create a dark event where an ordinary part of the station behaves unexpectedly. No cause is found.
|
||||
B: Define a keyword for a recurring anomaly that the station cannot explain and has learned to ignore.
|
||||
|
||||
---
|
||||
|
||||
# Exploration Cards (10)
|
||||
|
||||
### Uncharted
|
||||
A: Create an event about discovering an unmapped section of the station. Define it as a keyword.
|
||||
B: Start a project to map, survey, or document an area no one has fully explored.
|
||||
|
||||
### Beyond the Seal
|
||||
A: Create an event where someone goes where they are not supposed to go. What did they find?
|
||||
B: Create a dark event about what happens when a physical or social boundary is crossed for the first time.
|
||||
|
||||
### First Survey
|
||||
A: Create a science event recording the first systematic study of something on the station. What was found?
|
||||
B: Introduce a cast member who spends their time cataloguing things others overlook.
|
||||
|
||||
### Something Old
|
||||
A: Create an event where an old section of the station is reopened. What was left behind? Define it as a keyword.
|
||||
B: Create an event discovering records or materials from the station's earliest days — before the current colony.
|
||||
|
||||
### Outer Edge
|
||||
A: Create an event where someone reaches the outermost part of the station. What is the view from there?
|
||||
B: Start a project to extend the station's reach — physically or in terms of knowledge.
|
||||
|
||||
### What Lives There
|
||||
A: Create an event about discovering something — biological, mechanical, or social — in a place no one expected.
|
||||
B: Define a keyword for something that exists on the station that most people do not know about.
|
||||
|
||||
### The Map Was Wrong
|
||||
A: Create an event where an established understanding ([KEYWORD]) turns out to be incomplete or incorrect.
|
||||
B: Create a dark event where acting on wrong information leads to a serious consequence.
|
||||
|
||||
### Into the Dark
|
||||
A: Create a dark event where an exploration goes badly. Something is found that should not have been found.
|
||||
B: Introduce a cast member who returned from a solo exploration changed in a way they will not explain.
|
||||
|
||||
### The Expedition
|
||||
A: Start a science or labour project explicitly about going somewhere on the station no one has been before.
|
||||
B: Create an event where a small group ventures somewhere together — and not everyone comes back the same.
|
||||
|
||||
### Deeper Still
|
||||
A: An earlier exploration revealed something. Create an event where someone goes back to look more carefully.
|
||||
B: Create a light event where the unknown turns out to be less threatening than feared — and more interesting.
|
||||
|
||||
Reference in New Issue
Block a user