diff --git a/assets/archive.png b/assets/archive.png new file mode 100644 index 0000000..7164bad Binary files /dev/null and b/assets/archive.png differ diff --git a/assets/atm-blizzard.jpg b/assets/atm-blizzard.jpg new file mode 100644 index 0000000..ca18cd8 Binary files /dev/null and b/assets/atm-blizzard.jpg differ diff --git a/assets/atm-breakroom.jpg b/assets/atm-breakroom.jpg new file mode 100644 index 0000000..43e17fa Binary files /dev/null and b/assets/atm-breakroom.jpg differ diff --git a/assets/atm-cemetery.jpg b/assets/atm-cemetery.jpg new file mode 100644 index 0000000..84fc8c8 Binary files /dev/null and b/assets/atm-cemetery.jpg differ diff --git a/assets/atm-children-play.jpg b/assets/atm-children-play.jpg new file mode 100644 index 0000000..1fc10bd Binary files /dev/null and b/assets/atm-children-play.jpg differ diff --git a/assets/atm-corridor.jpg b/assets/atm-corridor.jpg new file mode 100644 index 0000000..59ba5b4 Binary files /dev/null and b/assets/atm-corridor.jpg differ diff --git a/assets/atm-dawn.jpg b/assets/atm-dawn.jpg new file mode 100644 index 0000000..741369e Binary files /dev/null and b/assets/atm-dawn.jpg differ diff --git a/assets/atm-dome-rain.jpg b/assets/atm-dome-rain.jpg new file mode 100644 index 0000000..6f55b6d Binary files /dev/null and b/assets/atm-dome-rain.jpg differ diff --git a/assets/atm-dust-storm.jpg b/assets/atm-dust-storm.jpg new file mode 100644 index 0000000..36c5f22 Binary files /dev/null and b/assets/atm-dust-storm.jpg differ diff --git a/assets/atm-festival.jpg b/assets/atm-festival.jpg new file mode 100644 index 0000000..ed87e38 Binary files /dev/null and b/assets/atm-festival.jpg differ diff --git a/assets/atm-garden-light.jpg b/assets/atm-garden-light.jpg new file mode 100644 index 0000000..6ca2e6d Binary files /dev/null and b/assets/atm-garden-light.jpg differ diff --git a/assets/atm-lantern-hall.jpg b/assets/atm-lantern-hall.jpg new file mode 100644 index 0000000..048f169 Binary files /dev/null and b/assets/atm-lantern-hall.jpg differ diff --git a/assets/atm-moonrise.jpg b/assets/atm-moonrise.jpg new file mode 100644 index 0000000..08cc0f9 Binary files /dev/null and b/assets/atm-moonrise.jpg differ diff --git a/assets/atm-night-observatory.jpg b/assets/atm-night-observatory.jpg new file mode 100644 index 0000000..62b50c6 Binary files /dev/null and b/assets/atm-night-observatory.jpg differ diff --git a/assets/atm-reading-room.jpg b/assets/atm-reading-room.jpg new file mode 100644 index 0000000..413c544 Binary files /dev/null and b/assets/atm-reading-room.jpg differ diff --git a/assets/atm-study.jpg b/assets/atm-study.jpg new file mode 100644 index 0000000..15071c9 Binary files /dev/null and b/assets/atm-study.jpg differ diff --git a/assets/atm-sunset-city.jpg b/assets/atm-sunset-city.jpg new file mode 100644 index 0000000..9ffb42f Binary files /dev/null and b/assets/atm-sunset-city.jpg differ diff --git a/assets/card-frame.png b/assets/card-frame.png new file mode 100644 index 0000000..95650e9 Binary files /dev/null and b/assets/card-frame.png differ diff --git a/assets/card-list.md b/assets/card-list.md new file mode 100644 index 0000000..bffd7d0 --- /dev/null +++ b/assets/card-list.md @@ -0,0 +1,442 @@ +# Space Station 33 — Card Illustrations + +98 cards total + +--- + +# Action Cards (48) + +### New Arrival +A: Introduce a new cast member. They arrive at the station for the first time. +B: Introduce a cast member who has been here all along — their timeline starts at the very beginning. + +### Departure +A: A cast member leaves the station permanently. Give them an end date and a reason. +B: A cast member dies. The cause should be connected to an existing event or project. + +### Foundation Work +A: Start a new engineering project with no end date. It is still ongoing. +B: Start a new science project with no end date. Its outcome is not yet known. + +### Completion +A: Mark an active project as completed. Add a sentence about what it produced. +B: Mark an active project as abandoned. Explain what stopped it. + +### Crisis +A: Create a dark event that threatens or damages an existing project. +B: Create a dark event that puts a cast member in danger or changes them permanently. + +### Breakthrough +A: Create a light event announcing a discovery. Define the discovery as a keyword. +B: Create a light event marking a milestone in [PROJECT]. + +### The Record +A: Create an event that references an existing keyword using **bold**. +B: Create an event that mentions [CAST]. + +### Consequence +A: Create an event that is a direct result of [PROJECT]. +B: Create a dark event that permanently changes what a cast member does or believes. + +### Terminology +A: Define a new keyword naming something unique to this station — a place, substance, or system. +B: Define a keyword that names a recurring problem the colony cannot fully solve. + +### The Archive +A: Add a definition to [KEYWORD]. +B: Create an event that uses at least two existing keywords in its description. + +### Before and After +A: Create an event placed near the very start of the timeline. +B: Create an event placed near the very end of the timeline. + +### The Gap +A: Find the longest empty stretch on the timeline and place an event there. +B: Start a project that spans at least half the total length of the timeline. + +### Resource Strain +A: Create a dark event about scarcity. Reference a keyword or project by name. +B: Create a dark event that forces [PROJECT] to end prematurely — mark it abandoned. + +### Disagreement +A: Create an event where [CAST] and [CAST] are in direct conflict. +B: Create an event that splits the colony's opinion on whether a project should continue. + +### The Cost +A: End [CAST] — their involvement in a project brings their time on the station to a close. +B: Mark a project abandoned during the same period as a dark event already on the timeline. + +### Something New +A: Create a light event introducing technology unique to this world. Keyword it. +B: Start a science project that was directly inspired by something in an existing event. + +### Against the Odds +A: Create a light event where an abandoned project unexpectedly produces results. +B: Introduce a cast member who has come to solve a problem named in an existing keyword. + +### Legacy +A: Create an event that references a cast member who has already died or left. +B: Start a project named after or dedicated to [CAST]. + +### Witness +A: Create an event where [CAST] is the sole witness to something. +B: Create a light event celebrating [CAST]'s achievement. + +### The Successor +A: Introduce a new cast member who takes over a role from [CAST]. Connect them in the description. +B: A cast member's departure directly inspires a new project. Start that project. + +### The Quiet Years +A: Create a light event that is calm, routine, and unremarkable — but it happened. +B: Add a cast member who lives quietly in the background and appears in no events. + +### What They Left Behind +A: [CAST] departs and leaves something behind. Define what it is as a keyword. +B: Create an event that references a cast member who is no longer on the station. + +### The Turning Point +A: Create a dark event that marks the moment things started going wrong for the colony. +B: Create a light event that marks the moment things started getting better. + +### Names and Numbers +A: Define a measurement, unit, or index unique to this world as a keyword. +B: Create an event that puts a precise number or quantity to something previously vague. + +### The Unexpected +A: Introduce a cast member arriving from outside — not a planned transfer. Who are they? +B: Create an event that surprises the other players. It must contradict an existing assumption. + +### Revisit +A: Add new detail to an existing event — something that was not known at the time. +B: Give [CAST] more background. Edit their description. + +### The Pattern +A: Create an event that echoes a previous event. Use [KEYWORD] in your description. +B: Start a project that was clearly born from the failure of an earlier one. + +### Milestone +A: Create a significant event at approximately the midpoint of the timeline. +B: Start a project that was planned from the very beginning of the colony. + +### Human Cost +A: End a cast member who never appeared in any recorded event. They are gone, unwitnessed. +B: Create a dark event that directly involves [CAST], [CAST], and [CAST]. + +### Echoes +A: Create an event set early in the timeline that explains the origin of an existing keyword. +B: Introduce a cast member whose arrival predates an existing event — backfill their entry. + +### Jargon +A: Define a technical term used by engineers or scientists as a keyword. +B: Define a nickname, slang term, or station-specific title as a keyword. + +### Parallel Lives +A: Introduce two cast members who arrive at the station on the same date. +B: Introduce a cast member who arrives at exactly the same time as a project begins. + +### Free Move +A: Create any entry of your choosing — event, project, or cast. Make it count. +B: End any single ongoing element: a project or a cast member's time on the station. + +### Storm Before Calm +A: Create a dark event, then immediately create a light event within the same year. +B: End a long-running project with an event that explains how it finally concluded. + +### Pivot +A: An active project changes its stated goal entirely. Update its description to reflect the shift. +B: Mark one active project as abandoned and use its resources to start a replacement. + +### The Face of It +A: [CAST] publicly champions [PROJECT]. Introduce them or update their description. +B: Introduce a cast member who works quietly against an active project. No one else knows. + +### Old Blood +A: Introduce a cast member who arrived in the earliest days of the station. +B: Create an event commemorating someone who died before the timeline began. + +### Rumour +A: Create an event that mentions something unexplained. Define that thing as a new keyword. +B: Create an event that references a keyword but adds conflicting information about it. + +### The Day Everything Changed +A: Create a pivotal dark event. Every active project at that date is affected — reference at least one. +B: Create a light event so significant it changes the station's identity. Define a keyword for what it produced. + +### Investigator +A: Create an event investigating the cause of something — the answer involves [KEYWORD]. +B: Introduce a cast member brought in to solve the problem of [KEYWORD]. + +### Long Shadow +A: Create an event whose consequences only become clear much later on the timeline. +B: Start a project motivated by grief — connect it to a cast member who is no longer on the station. + +### Hard Labour +A: Create a labour event — something built, dug, welded, or moved by human hands. Give it discipline: Labour. +B: Start a labour project with no end date. It involves physical work that will take years. + +### The Body Count +A: Create a dark labour event — [CAST] is injured or killed doing dangerous physical work. +B: Create a dark labour event about unsafe conditions. Define the hazard as a keyword. + +### The Work Crew +A: Introduce a cast member who does manual labour — maintenance, construction, extraction. +B: Create a light labour event celebrating the completion of something difficult and physical. + +### The Deep Cut +A: A labour project hits an unexpected obstacle. Create a dark event that delays or changes it. +B: A labour project succeeds ahead of schedule. Create a light event marking the milestone. Mark the project completed. + +### The Lab +A: Create a science event — a discovery, an experiment, a result. Give it discipline: Science. +B: Start a science project with no end date. Its purpose is to answer a question no one can answer yet. + +### Infrastructure +A: Create an engineering event — something planned, built, or repaired. Give it discipline: Engineering. +B: Start an engineering project that addresses a structural or systems problem on the station. + +### Cross-Discipline +A: Create an event that bridges two disciplines — reference a science project in an engineering event, or vice versa. +B: Introduce a cast member whose work crosses disciplines. They do not fit neatly into one category. + +--- + +# Question Cards (30) + +### What's Working? +Q: Which sector is doing best right now — science, engineering, or labour? Why is it ahead of the others? +A: Create an event celebrating that sector's success. +B: Define a keyword for the practice or discovery that gave them the edge. + +### The Link to Earth +Q: How does communication with Earth work? How long does a message take? Who controls access to it? +A: Create an event involving a message sent to or received from Earth. +B: Define a keyword for the communication system, protocol, or relay used. + +### Off the Clock +Q: What do people do for leisure on the station? What is the one thing most people look forward to? +A: Create a light event centred on a leisure activity or communal gathering. +B: Define a keyword for a pastime, tradition, or gathering place unique to this station. + +### Who's Actually in Charge? +Q: How is authority structured? Is the person with the title the person with the power? +A: Introduce a cast member who holds formal authority over some part of the station. +B: Create an event where the real decision-maker acts — and it is not who you would expect. + +### The Open Problem +Q: What is the one problem the station has never been able to solve? Has anyone stopped trying? +A: Define the problem as a keyword. +B: Create an event where someone tries and fails to solve it. + +### Never Seen the Sky +Q: What do children born on the station think of Earth? Do they want to go there, or does it feel like a myth? +A: Introduce a cast member who was born here and has never left. +B: Create an event where someone born here confronts what Earth means to them. + +### The Hard Jobs +Q: What is the most dangerous job on the station? Who does it, and why? +A: Introduce a cast member who does this dangerous work. +B: Create an event caused by the dangers of this work — an accident, a close call, or a death. + +### What Time Is It? +Q: How does the station measure time? Do people still use Earth calendars, or has something local replaced them? +A: Define the station's time-keeping system as a keyword. +B: Create an event where the difference between station time and Earth time causes a problem. + +### What Keeps Them Up at Night? +Q: What do people on the station fear most? Is it spoken aloud or only whispered? +A: Create a dark event that embodies this fear. +B: Define the feared thing as a keyword. + +### The Dead +Q: How does the station handle death? Are the dead buried, recycled, sent back to Earth? What do people believe happens after? +A: Create an event centred on a death and how the community responds. +B: Define a keyword for the ritual, practice, or location associated with the dead. + +### Contested Ground +Q: What space on the station do people argue about most — a room, a corridor, a resource? Who claims it and why? +A: Define the contested space as a keyword. +B: Create an event where the contest over this space comes to a head. + +### The Founders +Q: Who were the people who first established this station? Are they remembered as heroes, cautionary tales, or forgotten entirely? +A: Create an event set near the very beginning of the timeline that shows what they built or broke. +B: Introduce a cast member who is directly descended from or trained by one of the founders. + +### The Unwritten Rule +Q: What is the one rule everyone follows even though it has never been written down? What happens when someone breaks it? +A: Define the rule as a keyword. +B: Create an event where someone breaks the rule and the community responds. + +### What Home Means +Q: What does 'home' mean to someone born here, versus someone who chose to come? Do they use the same word? +A: Create an event exploring what home means to a specific cast member — @"mention" them. +B: Define a keyword for the word, place, or feeling that people here call home. + +### Those Who Left +Q: What happened to people who chose to return to Earth or go elsewhere? Are they talked about? Missed? Resented? +A: Create an event about a departure and how the remaining community responded. +B: Introduce a cast member who came back after having left once before. + +### The World They Left +Q: Pick a cast member. What was their relationship with Earth? Did they leave willingly? +A: Update their description with a detail about their life before the station. +B: Create an event that reveals this aspect of their history. + +### Why Are They Here? +Q: Pick a cast member. What brought them to this station specifically? Was it duty, desperation, or ambition? +A: Create an event set at their arrival that shows the circumstances. +B: Update their description with the reason they came and what they expected to find. + +### When They're Not Working +Q: Pick a cast member. What do they do when they are off duty? What do they need to feel like themselves? +A: Create a light event featuring them in an off-duty moment. +B: Update their description with a personal habit, ritual, or pastime. + +### What They're Afraid Of +Q: Pick a cast member. What is their greatest fear — the one they won't admit to? +A: Create an event that brings this fear close to the surface. +B: Update their description with a line about what they are afraid of and why. + +### What Others Think +Q: Pick a cast member. What do most people on the station think of them? Is that reputation accurate? +A: Create an event that shows how others react to or talk about them. +B: Update their description with a detail that complicates their public reputation. + +### Their Finest Hour +Q: Pick a cast member. What is the moment they are most proud of — even if no one else knows about it? +A: Create an event that records this achievement. +B: Update their description with this accomplishment and what it cost them. + +### The Thing They'd Undo +Q: Pick a cast member. What is the decision they most regret? Do they let it show? +A: Create an event that was caused by or stems from this regret. +B: Update their description with a line about this regret and how they carry it. + +### What They'd Die For +Q: Pick a cast member. What would they sacrifice everything for — a person, a belief, a piece of the station? +A: Create an event where they are pushed close to that line. +B: Update their description with what they value above their own survival. + +### The Connection +Q: Pick two cast members. What is the relationship between them? Do they know each other? Is it warm or fraught? +A: Create an event showing the relationship between [CAST] and [CAST] — what does it look like in action? +B: Update the descriptions of [CAST] and [CAST] to acknowledge the connection between them. + +### How They See It Ending +Q: Pick a cast member. Do they think the station will survive? What do they believe the future holds? +A: Create an event that reflects their hope or despair about the station's future. +B: Update their description with their personal vision of how this ends. + +### What They're Hiding +Q: Pick a cast member. What are they keeping from the rest of the station? Is it for their protection or someone else's? +A: Create an event where the secret almost comes out. +B: Update their description with a hidden truth — vague enough that others can build on it. + +### The Minority Opinion +Q: Pick a cast member. What do they believe that almost no one else on the station does? +A: Create an event where this belief puts them at odds with others. +B: Update their description with this belief and where it came from. + +### How They Grieve +Q: Pick a cast member. How do they handle loss? Do they go silent, go to work, go looking for someone to blame? +A: Create a dark event that forces them to grieve something or someone. +B: Update their description with how they cope — and whether it works. + +### The Threshold +Q: Pick a cast member. What would it take for them to leave the station? Is that threshold close? +A: Create an event that brings them to the edge of that decision. +B: Update their description with the one condition under which they would go. + +### Their Take on Power +Q: Pick a cast member. What do they think of how the station is run? Do they trust those in charge? +A: Create an event where their opinion on leadership is tested or confirmed. +B: Update their description with their stance on authority — loyal, cynical, or something more complicated. + +--- + +# Mystery Cards (10) + +### The Disappearance +A: [CAST] vanishes for a period with no explanation. Create a dark event recording when they were last seen — and nothing more. +B: Something on the station goes missing: equipment, records, a person's entire file. Define what it is as a keyword. + +### Not What It Seems +A: [PROJECT]'s stated purpose and its real purpose are different. Update its description to hint at this — obliquely. +B: Create an event where something clearly happened, but the official record does not explain it. + +### The Other Name +A: Introduce a cast member who is using a false identity. No one on the station knows who they really are. +B: A keyword that everyone uses turns out to mean something different to one group. Create an event that hints at this. + +### Redacted +A: Create an event where the details have been deliberately obscured — something happened, but the record is incomplete. +B: [CAST] knows something they refuse to say. Update their description with what they know but will not share. + +### The Signal +A: Create an event about a transmission or signal that no one on the station can explain. Define it as a keyword. +B: Create a dark event suggesting someone has been communicating with someone they should not be communicating with. + +### No Body Found +A: [CAST] is gone but there is no body and no confirmed cause. Give them an end date — leave the reason deliberately blank. +B: Create an event where someone was seen somewhere they should not have been. It was never mentioned again. + +### The Watcher +A: Introduce a cast member who has been quietly observing something for a long time. Their description should raise more questions than it answers. +B: Create an event where it becomes clear someone knew something was going to happen — and said nothing. + +### Classified +A: A project exists that almost nobody knows about. Start one with a deliberately vague description. +B: Create an event that references something which officially does not exist. Do not explain it. + +### The Two Stories +A: Create an event where [CAST] and [CAST] tell conflicting versions of what happened. +B: Define a keyword that carries two competing meanings. Note both in its definition without resolving which is true. + +### Something in the Walls +A: Create a dark event where an ordinary part of the station behaves unexpectedly. No cause is found. +B: Define a keyword for a recurring anomaly that the station cannot explain and has learned to ignore. + +--- + +# Exploration Cards (10) + +### Uncharted +A: Create an event about discovering an unmapped section of the station. Define it as a keyword. +B: Start a project to map, survey, or document an area no one has fully explored. + +### Beyond the Seal +A: Create an event where someone goes where they are not supposed to go. What did they find? +B: Create a dark event about what happens when a physical or social boundary is crossed for the first time. + +### First Survey +A: Create a science event recording the first systematic study of something on the station. What was found? +B: Introduce a cast member who spends their time cataloguing things others overlook. + +### Something Old +A: Create an event where an old section of the station is reopened. What was left behind? Define it as a keyword. +B: Create an event discovering records or materials from the station's earliest days — before the current colony. + +### Outer Edge +A: Create an event where someone reaches the outermost part of the station. What is the view from there? +B: Start a project to extend the station's reach — physically or in terms of knowledge. + +### What Lives There +A: Create an event about discovering something — biological, mechanical, or social — in a place no one expected. +B: Define a keyword for something that exists on the station that most people do not know about. + +### The Map Was Wrong +A: Create an event where an established understanding ([KEYWORD]) turns out to be incomplete or incorrect. +B: Create a dark event where acting on wrong information leads to a serious consequence. + +### Into the Dark +A: Create a dark event where an exploration goes badly. Something is found that should not have been found. +B: Introduce a cast member who returned from a solo exploration changed in a way they will not explain. + +### The Expedition +A: Start a science or labour project explicitly about going somewhere on the station no one has been before. +B: Create an event where a small group ventures somewhere together — and not everyone comes back the same. + +### Deeper Still +A: An earlier exploration revealed something. Create an event where someone goes back to look more carefully. +B: Create a light event where the unknown turns out to be less threatening than feared — and more interesting. + diff --git a/assets/cards.json b/assets/cards.json new file mode 100644 index 0000000..f60944a --- /dev/null +++ b/assets/cards.json @@ -0,0 +1,780 @@ +[ + { + "id": "new-arrival", + "title": "New Arrival", + "a": "Introduce a new cast member. They arrive at the station for the first time.", + "b": "Introduce a cast member who has been here all along — their timeline starts at the very beginning." + }, + { + "id": "departure", + "title": "Departure", + "requires": [ + "cast" + ], + "a": "A cast member leaves the station permanently. Give them an end date and a reason.", + "b": "A cast member dies. The cause should be connected to an existing event or project." + }, + { + "id": "foundation-work", + "title": "Foundation Work", + "a": "Start a new engineering project with no end date. It is still ongoing.", + "b": "Start a new science project with no end date. Its outcome is not yet known." + }, + { + "id": "completion", + "title": "Completion", + "requires": [ + "project" + ], + "a": "Mark an active project as completed. Add a sentence about what it produced.", + "b": "Mark an active project as abandoned. Explain what stopped it." + }, + { + "id": "crisis", + "title": "Crisis", + "a": "Create a dark event that threatens or damages an existing project.", + "b": "Create a dark event that puts a cast member in danger or changes them permanently." + }, + { + "id": "breakthrough", + "title": "Breakthrough", + "a": "Create a light event announcing a discovery. Define the discovery as a keyword.", + "b": "Create a light event marking a milestone in {project}.", + "requires": [ + "project" + ] + }, + { + "id": "the-record", + "title": "The Record", + "requires": [ + "keyword" + ], + "a": "Create an event that references an existing keyword using **bold**.", + "b": "Create an event that mentions {cast}." + }, + { + "id": "consequence", + "title": "Consequence", + "a": "Create an event that is a direct result of {project}.", + "b": "Create a dark event that permanently changes what a cast member does or believes." + }, + { + "id": "terminology", + "title": "Terminology", + "a": "Define a new keyword naming something unique to this station — a place, substance, or system.", + "b": "Define a keyword that names a recurring problem the colony cannot fully solve." + }, + { + "id": "the-archive", + "title": "The Archive", + "requires": [ + "keyword" + ], + "a": "Add a definition to {keyword}.", + "b": "Create an event that uses at least two existing keywords in its description." + }, + { + "id": "before-and-after", + "title": "Before and After", + "a": "Create an event placed near the very start of the timeline.", + "b": "Create an event placed near the very end of the timeline." + }, + { + "id": "the-gap", + "title": "The Gap", + "a": "Find the longest empty stretch on the timeline and place an event there.", + "b": "Start a project that spans at least half the total length of the timeline." + }, + { + "id": "resource-strain", + "title": "Resource Strain", + "a": "Create a dark event about scarcity. Reference a keyword or project by name.", + "b": "Create a dark event that forces {project} to end prematurely — mark it abandoned.", + "requires": [ + "project" + ] + }, + { + "id": "disagreement", + "title": "Disagreement", + "requires": [ + "cast" + ], + "a": "Create an event where {cast} and {cast} are in direct conflict.", + "b": "Create an event that splits the colony's opinion on whether a project should continue." + }, + { + "id": "the-cost", + "title": "The Cost", + "requires": [ + "cast", + "project" + ], + "a": "End {cast} — their involvement in a project brings their time on the station to a close.", + "b": "Mark a project abandoned during the same period as a dark event already on the timeline." + }, + { + "id": "something-new", + "title": "Something New", + "a": "Create a light event introducing technology unique to this world. Keyword it.", + "b": "Start a science project that was directly inspired by something in an existing event." + }, + { + "id": "against-the-odds", + "title": "Against the Odds", + "a": "Create a light event where an abandoned project unexpectedly produces results.", + "b": "Introduce a cast member who has come to solve a problem named in an existing keyword.", + "requires": [ + "project" + ] + }, + { + "id": "legacy", + "title": "Legacy", + "requires": [ + "cast" + ], + "a": "Create an event that references a cast member who has already died or left.", + "b": "Start a project named after or dedicated to {cast}." + }, + { + "id": "witness", + "title": "Witness", + "requires": [ + "cast" + ], + "a": "Create an event where {cast} is the sole witness to something.", + "b": "Create a light event celebrating {cast}'s achievement." + }, + { + "id": "the-successor", + "title": "The Successor", + "requires": [ + "cast" + ], + "a": "Introduce a new cast member who takes over a role from {cast}. Connect them in the description.", + "b": "A cast member's departure directly inspires a new project. Start that project." + }, + { + "id": "the-quiet-years", + "title": "The Quiet Years", + "a": "Create a light event that is calm, routine, and unremarkable — but it happened.", + "b": "Add a cast member who lives quietly in the background and appears in no events." + }, + { + "id": "what-they-left-behind", + "title": "What They Left Behind", + "requires": [ + "cast" + ], + "a": "{cast} departs and leaves something behind. Define what it is as a keyword.", + "b": "Create an event that references a cast member who is no longer on the station." + }, + { + "id": "the-turning-point", + "title": "The Turning Point", + "a": "Create a dark event that marks the moment things started going wrong for the colony.", + "b": "Create a light event that marks the moment things started getting better." + }, + { + "id": "names-and-numbers", + "title": "Names and Numbers", + "a": "Define a measurement, unit, or index unique to this world as a keyword.", + "b": "Create an event that puts a precise number or quantity to something previously vague." + }, + { + "id": "the-unexpected", + "title": "The Unexpected", + "a": "Introduce a cast member arriving from outside — not a planned transfer. Who are they?", + "b": "Create an event that surprises the other players. It must contradict an existing assumption." + }, + { + "id": "revisit", + "title": "Revisit", + "requires": [ + "cast" + ], + "a": "Add new detail to an existing event — something that was not known at the time.", + "b": "Give {cast} more background. Edit their description." + }, + { + "id": "the-pattern", + "title": "The Pattern", + "requires": [ + "keyword" + ], + "a": "Create an event that echoes a previous event. Use {keyword} in your description.", + "b": "Start a project that was clearly born from the failure of an earlier one." + }, + { + "id": "milestone", + "title": "Milestone", + "a": "Create a significant event at approximately the midpoint of the timeline.", + "b": "Start a project that was planned from the very beginning of the colony." + }, + { + "id": "human-cost", + "title": "Human Cost", + "requires": [ + "cast" + ], + "a": "End a cast member who never appeared in any recorded event. They are gone, unwitnessed.", + "b": "Create a dark event that directly involves {cast}, {cast}, and {cast}." + }, + { + "id": "echoes", + "title": "Echoes", + "requires": [ + "keyword" + ], + "a": "Create an event set early in the timeline that explains the origin of an existing keyword.", + "b": "Introduce a cast member whose arrival predates an existing event — backfill their entry." + }, + { + "id": "jargon", + "title": "Jargon", + "a": "Define a technical term used by engineers or scientists as a keyword.", + "b": "Define a nickname, slang term, or station-specific title as a keyword." + }, + { + "id": "parallel-lives", + "title": "Parallel Lives", + "a": "Introduce two cast members who arrive at the station on the same date.", + "b": "Introduce a cast member who arrives at exactly the same time as a project begins." + }, + { + "id": "your-choice", + "title": "Free Move", + "a": "Create any entry of your choosing — event, project, or cast. Make it count.", + "b": "End any single ongoing element: a project or a cast member's time on the station." + }, + { + "id": "storm-before-calm", + "title": "Storm Before Calm", + "a": "Create a dark event, then immediately create a light event within the same year.", + "b": "End a long-running project with an event that explains how it finally concluded." + }, + { + "id": "pivot", + "title": "Pivot", + "requires": [ + "project" + ], + "a": "An active project changes its stated goal entirely. Update its description to reflect the shift.", + "b": "Mark one active project as abandoned and use its resources to start a replacement." + }, + { + "id": "the-face-of-it", + "title": "The Face of It", + "requires": [ + "project" + ], + "a": "{cast} publicly champions {project}. Introduce them or update their description.", + "b": "Introduce a cast member who works quietly against an active project. No one else knows." + }, + { + "id": "old-blood", + "title": "Old Blood", + "a": "Introduce a cast member who arrived in the earliest days of the station.", + "b": "Create an event commemorating someone who died before the timeline began." + }, + { + "id": "rumour", + "title": "Rumour", + "a": "Create an event that mentions something unexplained. Define that thing as a new keyword.", + "b": "Create an event that references a keyword but adds conflicting information about it." + }, + { + "id": "the-day-everything-changed", + "title": "The Day Everything Changed", + "a": "Create a pivotal dark event. Every active project at that date is affected — reference at least one.", + "b": "Create a light event so significant it changes the station's identity. Define a keyword for what it produced." + }, + { + "id": "investigator", + "title": "Investigator", + "requires": [ + "keyword" + ], + "a": "Create an event investigating the cause of something — the answer involves {keyword}.", + "b": "Introduce a cast member brought in to solve the problem of {keyword}." + }, + { + "id": "long-shadow", + "title": "Long Shadow", + "a": "Create an event whose consequences only become clear much later on the timeline.", + "b": "Start a project motivated by grief — connect it to a cast member who is no longer on the station." + }, + { + "id": "q-industry", + "type": "question", + "title": "What's Working?", + "question": "Which sector is doing best right now — science, engineering, or labour? Why is it ahead of the others?", + "a": "Create an event celebrating that sector's success.", + "b": "Define a keyword for the practice or discovery that gave them the edge." + }, + { + "id": "q-earth-link", + "type": "question", + "title": "The Link to Earth", + "question": "How does communication with Earth work? How long does a message take? Who controls access to it?", + "a": "Create an event involving a message sent to or received from Earth.", + "b": "Define a keyword for the communication system, protocol, or relay used." + }, + { + "id": "q-leisure", + "type": "question", + "title": "Off the Clock", + "question": "What do people do for leisure on the station? What is the one thing most people look forward to?", + "a": "Create a light event centred on a leisure activity or communal gathering.", + "b": "Define a keyword for a pastime, tradition, or gathering place unique to this station." + }, + { + "id": "q-authority", + "type": "question", + "title": "Who's Actually in Charge?", + "question": "How is authority structured? Is the person with the title the person with the power?", + "a": "Introduce a cast member who holds formal authority over some part of the station.", + "b": "Create an event where the real decision-maker acts — and it is not who you would expect." + }, + { + "id": "q-unsolved", + "type": "question", + "title": "The Open Problem", + "question": "What is the one problem the station has never been able to solve? Has anyone stopped trying?", + "a": "Define the problem as a keyword.", + "b": "Create an event where someone tries and fails to solve it." + }, + { + "id": "q-born-here", + "type": "question", + "title": "Never Seen the Sky", + "question": "What do children born on the station think of Earth? Do they want to go there, or does it feel like a myth?", + "a": "Introduce a cast member who was born here and has never left.", + "b": "Create an event where someone born here confronts what Earth means to them." + }, + { + "id": "q-dangerous", + "type": "question", + "title": "The Hard Jobs", + "question": "What is the most dangerous job on the station? Who does it, and why?", + "a": "Introduce a cast member who does this dangerous work.", + "b": "Create an event caused by the dangers of this work — an accident, a close call, or a death." + }, + { + "id": "q-time", + "type": "question", + "title": "What Time Is It?", + "question": "How does the station measure time? Do people still use Earth calendars, or has something local replaced them?", + "a": "Define the station's time-keeping system as a keyword.", + "b": "Create an event where the difference between station time and Earth time causes a problem." + }, + { + "id": "q-fear", + "type": "question", + "title": "What Keeps Them Up at Night?", + "question": "What do people on the station fear most? Is it spoken aloud or only whispered?", + "a": "Create a dark event that embodies this fear.", + "b": "Define the feared thing as a keyword." + }, + { + "id": "q-the-dead", + "type": "question", + "title": "The Dead", + "question": "How does the station handle death? Are the dead buried, recycled, sent back to Earth? What do people believe happens after?", + "a": "Create an event centred on a death and how the community responds.", + "b": "Define a keyword for the ritual, practice, or location associated with the dead." + }, + { + "id": "q-contested", + "type": "question", + "title": "Contested Ground", + "question": "What space on the station do people argue about most — a room, a corridor, a resource? Who claims it and why?", + "a": "Define the contested space as a keyword.", + "b": "Create an event where the contest over this space comes to a head." + }, + { + "id": "q-founders", + "type": "question", + "title": "The Founders", + "question": "Who were the people who first established this station? Are they remembered as heroes, cautionary tales, or forgotten entirely?", + "a": "Create an event set near the very beginning of the timeline that shows what they built or broke.", + "b": "Introduce a cast member who is directly descended from or trained by one of the founders." + }, + { + "id": "q-unwritten-rule", + "type": "question", + "title": "The Unwritten Rule", + "question": "What is the one rule everyone follows even though it has never been written down? What happens when someone breaks it?", + "a": "Define the rule as a keyword.", + "b": "Create an event where someone breaks the rule and the community responds." + }, + { + "id": "q-home", + "type": "question", + "title": "What Home Means", + "question": "What does 'home' mean to someone born here, versus someone who chose to come? Do they use the same word?", + "a": "Create an event exploring what home means to a specific cast member — @\"mention\" them.", + "b": "Define a keyword for the word, place, or feeling that people here call home." + }, + { + "id": "q-leaving", + "type": "question", + "title": "Those Who Left", + "question": "What happened to people who chose to return to Earth or go elsewhere? Are they talked about? Missed? Resented?", + "a": "Create an event about a departure and how the remaining community responded.", + "b": "Introduce a cast member who came back after having left once before." + }, + { + "id": "q-cast-earth", + "type": "question", + "requires": [ + "cast" + ], + "title": "The World They Left", + "question": "Pick a cast member. What was their relationship with Earth? Did they leave willingly?", + "a": "Update their description with a detail about their life before the station.", + "b": "Create an event that reveals this aspect of their history." + }, + { + "id": "q-cast-here-why", + "type": "question", + "requires": [ + "cast" + ], + "title": "Why Are They Here?", + "question": "Pick a cast member. What brought them to this station specifically? Was it duty, desperation, or ambition?", + "a": "Create an event set at their arrival that shows the circumstances.", + "b": "Update their description with the reason they came and what they expected to find." + }, + { + "id": "q-cast-leisure", + "type": "question", + "requires": [ + "cast" + ], + "title": "When They're Not Working", + "question": "Pick a cast member. What do they do when they are off duty? What do they need to feel like themselves?", + "a": "Create a light event featuring them in an off-duty moment.", + "b": "Update their description with a personal habit, ritual, or pastime." + }, + { + "id": "q-cast-fear", + "type": "question", + "requires": [ + "cast" + ], + "title": "What They're Afraid Of", + "question": "Pick a cast member. What is their greatest fear — the one they won't admit to?", + "a": "Create an event that brings this fear close to the surface.", + "b": "Update their description with a line about what they are afraid of and why." + }, + { + "id": "q-cast-reputation", + "type": "question", + "requires": [ + "cast" + ], + "title": "What Others Think", + "question": "Pick a cast member. What do most people on the station think of them? Is that reputation accurate?", + "a": "Create an event that shows how others react to or talk about them.", + "b": "Update their description with a detail that complicates their public reputation." + }, + { + "id": "q-cast-achievement", + "type": "question", + "requires": [ + "cast" + ], + "title": "Their Finest Hour", + "question": "Pick a cast member. What is the moment they are most proud of — even if no one else knows about it?", + "a": "Create an event that records this achievement.", + "b": "Update their description with this accomplishment and what it cost them." + }, + { + "id": "q-cast-regret", + "type": "question", + "requires": [ + "cast" + ], + "title": "The Thing They'd Undo", + "question": "Pick a cast member. What is the decision they most regret? Do they let it show?", + "a": "Create an event that was caused by or stems from this regret.", + "b": "Update their description with a line about this regret and how they carry it." + }, + { + "id": "q-cast-worth-dying", + "type": "question", + "requires": [ + "cast" + ], + "title": "What They'd Die For", + "question": "Pick a cast member. What would they sacrifice everything for — a person, a belief, a piece of the station?", + "a": "Create an event where they are pushed close to that line.", + "b": "Update their description with what they value above their own survival." + }, + { + "id": "q-cast-relationship", + "type": "question", + "requires": [ + "cast" + ], + "title": "The Connection", + "question": "Pick two cast members. What is the relationship between them? Do they know each other? Is it warm or fraught?", + "a": "Create an event showing the relationship between {cast} and {cast} — what does it look like in action?", + "b": "Update the descriptions of {cast} and {cast} to acknowledge the connection between them." + }, + { + "id": "q-cast-future", + "type": "question", + "requires": [ + "cast" + ], + "title": "How They See It Ending", + "question": "Pick a cast member. Do they think the station will survive? What do they believe the future holds?", + "a": "Create an event that reflects their hope or despair about the station's future.", + "b": "Update their description with their personal vision of how this ends." + }, + { + "id": "q-cast-secret", + "type": "question", + "requires": [ + "cast" + ], + "title": "What They're Hiding", + "question": "Pick a cast member. What are they keeping from the rest of the station? Is it for their protection or someone else's?", + "a": "Create an event where the secret almost comes out.", + "b": "Update their description with a hidden truth — vague enough that others can build on it." + }, + { + "id": "q-cast-belief", + "type": "question", + "requires": [ + "cast" + ], + "title": "The Minority Opinion", + "question": "Pick a cast member. What do they believe that almost no one else on the station does?", + "a": "Create an event where this belief puts them at odds with others.", + "b": "Update their description with this belief and where it came from." + }, + { + "id": "q-cast-loss", + "type": "question", + "requires": [ + "cast" + ], + "title": "How They Grieve", + "question": "Pick a cast member. How do they handle loss? Do they go silent, go to work, go looking for someone to blame?", + "a": "Create a dark event that forces them to grieve something or someone.", + "b": "Update their description with how they cope — and whether it works." + }, + { + "id": "q-cast-leaving", + "type": "question", + "requires": [ + "cast" + ], + "title": "The Threshold", + "question": "Pick a cast member. What would it take for them to leave the station? Is that threshold close?", + "a": "Create an event that brings them to the edge of that decision.", + "b": "Update their description with the one condition under which they would go." + }, + { + "id": "q-cast-leadership", + "type": "question", + "requires": [ + "cast" + ], + "title": "Their Take on Power", + "question": "Pick a cast member. What do they think of how the station is run? Do they trust those in charge?", + "a": "Create an event where their opinion on leadership is tested or confirmed.", + "b": "Update their description with their stance on authority — loyal, cynical, or something more complicated." + }, + { + "id": "hard-labour", + "title": "Hard Labour", + "a": "Create a labour event — something built, dug, welded, or moved by human hands. Give it discipline: Labour.", + "b": "Start a labour project with no end date. It involves physical work that will take years." + }, + { + "id": "the-body-count", + "title": "The Body Count", + "requires": [ + "cast" + ], + "a": "Create a dark labour event — {cast} is injured or killed doing dangerous physical work.", + "b": "Create a dark labour event about unsafe conditions. Define the hazard as a keyword." + }, + { + "id": "the-work-crew", + "title": "The Work Crew", + "a": "Introduce a cast member who does manual labour — maintenance, construction, extraction.", + "b": "Create a light labour event celebrating the completion of something difficult and physical." + }, + { + "id": "deep-cut", + "title": "The Deep Cut", + "requires": [ + "project" + ], + "a": "A labour project hits an unexpected obstacle. Create a dark event that delays or changes it.", + "b": "A labour project succeeds ahead of schedule. Create a light event marking the milestone. Mark the project completed." + }, + { + "id": "the-lab", + "title": "The Lab", + "a": "Create a science event — a discovery, an experiment, a result. Give it discipline: Science.", + "b": "Start a science project with no end date. Its purpose is to answer a question no one can answer yet." + }, + { + "id": "infrastructure", + "title": "Infrastructure", + "a": "Create an engineering event — something planned, built, or repaired. Give it discipline: Engineering.", + "b": "Start an engineering project that addresses a structural or systems problem on the station." + }, + { + "id": "cross-discipline", + "title": "Cross-Discipline", + "requires": [ + "project" + ], + "a": "Create an event that bridges two disciplines — reference a science project in an engineering event, or vice versa.", + "b": "Introduce a cast member whose work crosses disciplines. They do not fit neatly into one category." + }, + { + "id": "the-disappearance", + "title": "The Disappearance", + "requires": [ + "cast" + ], + "a": "{cast} vanishes for a period with no explanation. Create a dark event recording when they were last seen — and nothing more.", + "b": "Something on the station goes missing: equipment, records, a person's entire file. Define what it is as a keyword." + }, + { + "id": "not-what-it-seems", + "title": "Not What It Seems", + "requires": [ + "project" + ], + "a": "{project}'s stated purpose and its real purpose are different. Update its description to hint at this — obliquely.", + "b": "Create an event where something clearly happened, but the official record does not explain it." + }, + { + "id": "the-other-name", + "title": "The Other Name", + "a": "Introduce a cast member who is using a false identity. No one on the station knows who they really are.", + "b": "A keyword that everyone uses turns out to mean something different to one group. Create an event that hints at this." + }, + { + "id": "redacted", + "title": "Redacted", + "a": "Create an event where the details have been deliberately obscured — something happened, but the record is incomplete.", + "b": "{cast} knows something they refuse to say. Update their description with what they know but will not share." + }, + { + "id": "the-signal", + "title": "The Signal", + "a": "Create an event about a transmission or signal that no one on the station can explain. Define it as a keyword.", + "b": "Create a dark event suggesting someone has been communicating with someone they should not be communicating with." + }, + { + "id": "no-body-found", + "title": "No Body Found", + "requires": [ + "cast" + ], + "a": "{cast} is gone but there is no body and no confirmed cause. Give them an end date — leave the reason deliberately blank.", + "b": "Create an event where someone was seen somewhere they should not have been. It was never mentioned again." + }, + { + "id": "the-watcher", + "title": "The Watcher", + "a": "Introduce a cast member who has been quietly observing something for a long time. Their description should raise more questions than it answers.", + "b": "Create an event where it becomes clear someone knew something was going to happen — and said nothing." + }, + { + "id": "classified", + "title": "Classified", + "a": "A project exists that almost nobody knows about. Start one with a deliberately vague description.", + "b": "Create an event that references something which officially does not exist. Do not explain it." + }, + { + "id": "the-two-stories", + "title": "The Two Stories", + "requires": [ + "cast" + ], + "a": "Create an event where {cast} and {cast} tell conflicting versions of what happened.", + "b": "Define a keyword that carries two competing meanings. Note both in its definition without resolving which is true." + }, + { + "id": "something-in-the-walls", + "title": "Something in the Walls", + "a": "Create a dark event where an ordinary part of the station behaves unexpectedly. No cause is found.", + "b": "Define a keyword for a recurring anomaly that the station cannot explain and has learned to ignore." + }, + { + "id": "uncharted", + "title": "Uncharted", + "a": "Create an event about discovering an unmapped section of the station. Define it as a keyword.", + "b": "Start a project to map, survey, or document an area no one has fully explored." + }, + { + "id": "beyond-the-seal", + "title": "Beyond the Seal", + "a": "Create an event where someone goes where they are not supposed to go. What did they find?", + "b": "Create a dark event about what happens when a physical or social boundary is crossed for the first time." + }, + { + "id": "first-survey", + "title": "First Survey", + "a": "Create a science event recording the first systematic study of something on the station. What was found?", + "b": "Introduce a cast member who spends their time cataloguing things others overlook." + }, + { + "id": "something-old", + "title": "Something Old", + "a": "Create an event where an old section of the station is reopened. What was left behind? Define it as a keyword.", + "b": "Create an event discovering records or materials from the station's earliest days — before the current colony." + }, + { + "id": "outer-edge", + "title": "Outer Edge", + "a": "Create an event where someone reaches the outermost part of the station. What is the view from there?", + "b": "Start a project to extend the station's reach — physically or in terms of knowledge." + }, + { + "id": "what-lives-there", + "title": "What Lives There", + "a": "Create an event about discovering something — biological, mechanical, or social — in a place no one expected.", + "b": "Define a keyword for something that exists on the station that most people do not know about." + }, + { + "id": "the-map-was-wrong", + "title": "The Map Was Wrong", + "requires": [ + "keyword" + ], + "a": "Create an event where an established understanding ({keyword}) turns out to be incomplete or incorrect.", + "b": "Create a dark event where acting on wrong information leads to a serious consequence." + }, + { + "id": "into-the-dark", + "title": "Into the Dark", + "a": "Create a dark event where an exploration goes badly. Something is found that should not have been found.", + "b": "Introduce a cast member who returned from a solo exploration changed in a way they will not explain." + }, + { + "id": "the-expedition", + "title": "The Expedition", + "a": "Start a science or labour project explicitly about going somewhere on the station no one has been before.", + "b": "Create an event where a small group ventures somewhere together — and not everyone comes back the same." + }, + { + "id": "deeper-still", + "title": "Deeper Still", + "a": "An earlier exploration revealed something. Create an event where someone goes back to look more carefully.", + "b": "Create a light event where the unknown turns out to be less threatening than feared — and more interesting." + } +] \ No newline at end of file diff --git a/assets/eng-blueprint.jpg b/assets/eng-blueprint.jpg new file mode 100644 index 0000000..f06c8a9 Binary files /dev/null and b/assets/eng-blueprint.jpg differ diff --git a/assets/eng-construction.jpg b/assets/eng-construction.jpg new file mode 100644 index 0000000..c7dc000 Binary files /dev/null and b/assets/eng-construction.jpg differ diff --git a/assets/eng-facility.jpg b/assets/eng-facility.jpg new file mode 100644 index 0000000..8586a20 Binary files /dev/null and b/assets/eng-facility.jpg differ diff --git a/assets/eng-planning-room.jpg b/assets/eng-planning-room.jpg new file mode 100644 index 0000000..a8c73e0 Binary files /dev/null and b/assets/eng-planning-room.jpg differ diff --git a/assets/eng-scaffold.jpg b/assets/eng-scaffold.jpg new file mode 100644 index 0000000..60ec854 Binary files /dev/null and b/assets/eng-scaffold.jpg differ diff --git a/assets/eng-survey.jpg b/assets/eng-survey.jpg new file mode 100644 index 0000000..e5727d4 Binary files /dev/null and b/assets/eng-survey.jpg differ diff --git a/assets/env-grand-hall.jpg b/assets/env-grand-hall.jpg new file mode 100644 index 0000000..6ff46f3 Binary files /dev/null and b/assets/env-grand-hall.jpg differ diff --git a/assets/env-greenhouse.jpg b/assets/env-greenhouse.jpg new file mode 100644 index 0000000..7c9ec62 Binary files /dev/null and b/assets/env-greenhouse.jpg differ diff --git a/assets/env-library.jpg b/assets/env-library.jpg new file mode 100644 index 0000000..3d2bfe3 Binary files /dev/null and b/assets/env-library.jpg differ diff --git a/assets/env-observatory.jpg b/assets/env-observatory.jpg new file mode 100644 index 0000000..27c172f Binary files /dev/null and b/assets/env-observatory.jpg differ diff --git a/assets/env-reactor.jpg b/assets/env-reactor.jpg new file mode 100644 index 0000000..e02db92 Binary files /dev/null and b/assets/env-reactor.jpg differ diff --git a/assets/env-workshop.jpg b/assets/env-workshop.jpg new file mode 100644 index 0000000..9caa11e Binary files /dev/null and b/assets/env-workshop.jpg differ diff --git a/assets/lab-archway.jpg b/assets/lab-archway.jpg new file mode 100644 index 0000000..d92a406 Binary files /dev/null and b/assets/lab-archway.jpg differ diff --git a/assets/lab-canteen.jpg b/assets/lab-canteen.jpg new file mode 100644 index 0000000..5ae8711 Binary files /dev/null and b/assets/lab-canteen.jpg differ diff --git a/assets/lab-crane-lift.jpg b/assets/lab-crane-lift.jpg new file mode 100644 index 0000000..2ff7a26 Binary files /dev/null and b/assets/lab-crane-lift.jpg differ diff --git a/assets/lab-excavator.jpg b/assets/lab-excavator.jpg new file mode 100644 index 0000000..88a07ec Binary files /dev/null and b/assets/lab-excavator.jpg differ diff --git a/assets/lab-machinery.jpg b/assets/lab-machinery.jpg new file mode 100644 index 0000000..d0c2be4 Binary files /dev/null and b/assets/lab-machinery.jpg differ diff --git a/assets/lab-pipeline.jpg b/assets/lab-pipeline.jpg new file mode 100644 index 0000000..b1e40b9 Binary files /dev/null and b/assets/lab-pipeline.jpg differ diff --git a/assets/lab-pour.jpg b/assets/lab-pour.jpg new file mode 100644 index 0000000..35124a2 Binary files /dev/null and b/assets/lab-pour.jpg differ diff --git a/assets/lab-scaffold.jpg b/assets/lab-scaffold.jpg new file mode 100644 index 0000000..1a6319c Binary files /dev/null and b/assets/lab-scaffold.jpg differ diff --git a/assets/lab-shift-change.jpg b/assets/lab-shift-change.jpg new file mode 100644 index 0000000..934c070 Binary files /dev/null and b/assets/lab-shift-change.jpg differ diff --git a/assets/lab-solar-panels.jpg b/assets/lab-solar-panels.jpg new file mode 100644 index 0000000..b48cd75 Binary files /dev/null and b/assets/lab-solar-panels.jpg differ diff --git a/assets/lab-transport.jpg b/assets/lab-transport.jpg new file mode 100644 index 0000000..23fb0db Binary files /dev/null and b/assets/lab-transport.jpg differ diff --git a/assets/lab-tunnel.jpg b/assets/lab-tunnel.jpg new file mode 100644 index 0000000..8c589a6 Binary files /dev/null and b/assets/lab-tunnel.jpg differ diff --git a/assets/sci-aquatic-lab.jpg b/assets/sci-aquatic-lab.jpg new file mode 100644 index 0000000..18fed6f Binary files /dev/null and b/assets/sci-aquatic-lab.jpg differ diff --git a/assets/sci-botanist.jpg b/assets/sci-botanist.jpg new file mode 100644 index 0000000..fd6c7a2 Binary files /dev/null and b/assets/sci-botanist.jpg differ diff --git a/assets/sci-excavation.jpg b/assets/sci-excavation.jpg new file mode 100644 index 0000000..8b7e11b Binary files /dev/null and b/assets/sci-excavation.jpg differ diff --git a/assets/sci-globe-room.jpg b/assets/sci-globe-room.jpg new file mode 100644 index 0000000..09d1beb Binary files /dev/null and b/assets/sci-globe-room.jpg differ diff --git a/assets/sci-growth-chamber.jpg b/assets/sci-growth-chamber.jpg new file mode 100644 index 0000000..ca90aa5 Binary files /dev/null and b/assets/sci-growth-chamber.jpg differ diff --git a/assets/sci-herbarium.jpg b/assets/sci-herbarium.jpg new file mode 100644 index 0000000..c907e10 Binary files /dev/null and b/assets/sci-herbarium.jpg differ diff --git a/assets/sci-laboratory.jpg b/assets/sci-laboratory.jpg new file mode 100644 index 0000000..01ed10a Binary files /dev/null and b/assets/sci-laboratory.jpg differ diff --git a/assets/sci-paleontology.jpg b/assets/sci-paleontology.jpg new file mode 100644 index 0000000..90007b8 Binary files /dev/null and b/assets/sci-paleontology.jpg differ diff --git a/assets/sci-specimen-hall.jpg b/assets/sci-specimen-hall.jpg new file mode 100644 index 0000000..e2a6a47 Binary files /dev/null and b/assets/sci-specimen-hall.jpg differ diff --git a/assets/sci-specimen-tanks.jpg b/assets/sci-specimen-tanks.jpg new file mode 100644 index 0000000..afc3fdc Binary files /dev/null and b/assets/sci-specimen-tanks.jpg differ diff --git a/assets/sci-telescope.jpg b/assets/sci-telescope.jpg new file mode 100644 index 0000000..a39801c Binary files /dev/null and b/assets/sci-telescope.jpg differ diff --git a/assets/sci-weather-station.jpg b/assets/sci-weather-station.jpg new file mode 100644 index 0000000..065e8a0 Binary files /dev/null and b/assets/sci-weather-station.jpg differ diff --git a/game.html b/game.html index de543af..2c6a6f3 100644 --- a/game.html +++ b/game.html @@ -370,6 +370,43 @@ flex-shrink: 0; } + .entry-env { + border: 1px solid rgba(232,220,196,.22); + box-shadow: var(--shadow); + background: var(--panel); + padding: 6px; + } + .entry-env img { width: 100%; display: block; } + + /* Image below text (default) */ + .entry-body.env-after .entry-env { margin-top: 1.2rem; max-width: 540px; } + + /* Image to the right — text left, image right */ + .entry-body.env-right { + display: grid; + grid-template-columns: 1fr 280px; + column-gap: 2rem; + align-items: start; + } + .entry-body.env-right > *:not(.entry-env) { grid-column: 1; } + .entry-body.env-right .entry-env { grid-column: 2; grid-row: 1 / 10; position: sticky; top: 5.3rem; } + + /* Image to the left — image left, text right */ + .entry-body.env-left { + display: grid; + grid-template-columns: 280px 1fr; + column-gap: 2rem; + align-items: start; + } + .entry-body.env-left > *:not(.entry-env) { grid-column: 2; } + .entry-body.env-left .entry-env { grid-column: 1; grid-row: 1 / 10; position: sticky; top: 5.3rem; } + + @media (max-width: 700px) { + .entry-body.env-left, .entry-body.env-right { display: block; } + .entry-body.env-left .entry-env, + .entry-body.env-right .entry-env { position: relative; top: auto; margin-top: 1rem; } + } + .empty-section { padding: 2rem 0; color: var(--muted); @@ -460,6 +497,102 @@ footer .shell { display: flex; justify-content: space-between; gap: 2rem; flex-wrap: wrap; } footer p { margin: 0; font: .72rem/1.7 var(--mono); letter-spacing: .08em; text-transform: uppercase; } + /* Card draw */ + .card-overlay { + position: fixed; + inset: 0; + background: rgba(23,21,19,.92); + backdrop-filter: blur(8px); + z-index: 300; + display: flex; + align-items: center; + justify-content: center; + padding: 1rem; + } + /* Card scales to fit viewport in both dimensions */ + .card-frame { + position: relative; + width: min(360px, 88vw, calc(88vh * 9 / 13)); + aspect-ratio: 9 / 13; + background: url('assets/card-frame.png') center / cover no-repeat; + flex-shrink: 0; + } + /* Inner content area sits on the lined paper, inside the ornate border */ + .card-inner { + position: absolute; + top: 16%; + left: 17%; + right: 17%; + bottom: 13%; + display: flex; + flex-direction: column; + } + .card-content { + flex: 1; + display: flex; + flex-direction: column; + justify-content: center; + } + .card-type-label { + font: 700 .55rem/1 var(--mono); + letter-spacing: .22em; + text-transform: uppercase; + color: #8a5c2c; + text-align: center; + margin-bottom: .3rem; + } + .card-title { + font-family: var(--serif); + font-size: 1.3rem; + font-weight: 700; + color: #160d04; + letter-spacing: -.01em; + line-height: 1.1; + text-align: center; + margin-bottom: .4rem; + } + .card-question { + font: italic .75rem/1.45 var(--serif); + color: #2c1a0e; + text-align: center; + margin-bottom: .3rem; + } + .card-divider { + width: 35%; + height: 1px; + background: rgba(90,50,20,.3); + margin: .2rem auto .45rem; + } + .card-options { display: flex; flex-direction: column; gap: .45rem; } + .card-option { + font: .75rem/1.45 var(--serif); + color: #1e0e04; + padding-left: 1.8rem; + position: relative; + } + .card-option-label { + position: absolute; + left: 0; + font: 700 .6rem/1.6 var(--mono); + letter-spacing: .06em; + color: #7a4c1e; + } + .card-dismiss { + display: block; + width: 100%; + background: rgba(90,50,20,.07); + border: 1px solid rgba(90,50,20,.55); + color: #3d2008; + font: 700 .58rem/1 var(--mono); + letter-spacing: .18em; + text-transform: uppercase; + padding: .5rem; + cursor: pointer; + transition: background .15s, border-color .15s; + margin-top: .5rem; + } + .card-dismiss:hover { background: rgba(90,50,20,.18); border-color: rgba(90,50,20,.8); } + /* Timeline click chooser */ .tl-chooser { position: fixed; @@ -542,14 +675,22 @@ Sessions - +
+ + +
@@ -569,7 +710,7 @@

- +

@@ -675,15 +816,18 @@