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Rules // What You Create
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Projects and Events
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Long arcs and specific moments
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Projects are the long arcs of the colony's history — a construction effort, a political movement, a decade of misconception. Several can exist simultaneously. Try not to have too many open at once. When you open a Project, give it a start date and a Mood (Light or Dark). Its Mood describes the arc as a whole.
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A Project may begin before the timeframe, end after it, or remain unfinished entirely. You may establish its ending before its beginning — then let players discover what led there.
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Events are moments. Most belong to a Project, but they do not have to. Give each an Event a date, describe what happened, and optionally a Mood. You may place an Event anywhere in the timeline where it makes sense — you are never required to continue from the most recently created Event.
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Mood is Light or Dark — hopeful or tragic, constructive or destructive. A Dark Project can contain Light Events. A Light Project can contain Dark Events. Mood describes the overall direction, not every moment inside it.
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+ - Projects
- Long arcs — opened and closed by the Director
+ - Events
- Moments — any player, any date
+ - Light mood
- Hopeful, constructive, triumphant
+ - Dark mood
- Dangerous, destructive, tragic
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”Construction of the Great Dam — Mood: Light — Starts: 2251-05-12. A Dark Event in 2257 traps six workers inside for eleven hours. The Event is Dark, but the Project remains Light overall. Its history is about building something the colony needs, even though that history contains suffering.”