remove vertical connector lines
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@@ -674,14 +674,7 @@
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position: absolute; top: 16px; bottom: 0;
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z-index: 2; cursor: crosshair; background: transparent;
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}
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.tl-connector {
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position: absolute;
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width: 0;
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border-left: 1px dashed rgba(232,220,196,.22);
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transform: translateX(-50%);
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pointer-events: none;
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z-index: 0;
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}
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.project-events {
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margin-top:.8rem; padding-top:.8rem; border-top:1px solid var(--line);
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@@ -899,7 +892,7 @@
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<template x-for="ev in eventsForProject(item.id)" :key="ev.id">
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<a class="tl-project-evt-dot"
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:class="ev.mood || (game && game.mood) || 'light'"
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:style="`left:${spreadPct(ev.id, ev.date)}%`"
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:style="`left:${posPercent(ev.date)}%`"
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:href="'#entry-' + ev.id"
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:title="ev.title + ' — ' + ev.date"
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@click.stop></a>
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@@ -930,12 +923,6 @@
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</div>
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</div>
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<!-- Vertical connectors: main rail → project pin -->
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<template x-for="line in projectConnectors()" :key="line.id">
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<div class="tl-connector"
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:style="`left:${line.pct}%;top:${line.top}px;height:${line.height}px`">
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</div>
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</template>
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</div><!-- /.tl-wrap -->
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</div>
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@@ -2146,32 +2133,6 @@
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return result.sort((a, b) => a.term.localeCompare(b.term))
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},
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// Spread pct: use the adjusted position from tlItems so connectors/pins
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// align with the main-rail callout dot (which gets nudged to avoid overlap).
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spreadPct(evId, fallbackDate) {
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const item = this.tlItems.find(i => i.id === evId)
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return item ? item.pct : this.posPercent(fallbackDate)
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},
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// Vertical connector lines from main-rail event dots down to project pins.
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projectConnectors() {
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if (!this.game) return []
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const projs = this.projects()
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if (!projs.length) return []
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const SUBLABEL_H = 32, ROW_H = 36, PIN_LEVEL = 7
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return this.events()
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.filter(ev => ev.project_id)
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.map(ev => {
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const idx = projs.findIndex(p => p.id === ev.project_id)
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if (idx === -1) return null
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const pct = this.spreadPct(ev.id, ev.date)
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const topY = this.tlRailY()
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const pinY = this.tlHeight() + SUBLABEL_H + idx * ROW_H + PIN_LEVEL
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return { id: ev.id, pct, top: topY, height: Math.max(0, pinY - topY) }
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})
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.filter(Boolean)
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},
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openAddEventToProject(project, clickEvent) {
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const env = this.randomEnv(project.discipline)
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this.activeForm = {
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