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Rules // People, Ideas & Cards
Cast, Glossary, and Cards
Record who matters. Define what is unique.
The Cast records people who matter to the history. You do not need to add every person who appears. If someone is important enough to return, affect the colony, or be remembered, add them. Cast members are not protected — they can change allegiance, disappear, or die. When someone permanently leaves the story, give them an end date.
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The Glossary records concepts unique to the colony: technologies, places, customs, discoveries, slang. If players are likely to ask “what does that mean?” later, it probably belongs there. Existing entries can be expanded as the history reveals more.
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The Glossary records concepts unique to the colony: technologies, places, customs, discoveries, slang. If players are likely to ask "what does that mean?" later, it probably belongs there. Existing entries can be expanded as the history reveals more.
On your turn, instead of creating something yourself, you may draw a Card. Each Card gives you two alternatives, A and B. Choose one and do what it says. Cards can break the normal rules — a non-Director can open a Project if a Card says so. Cards cannot break Truths. Drawing a Card uses your entire action.
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”Dr. Ilya Venn — Chief reactor physicist. Brilliant, impatient, and absolutely certain the reactor failed because someone sabotaged it. Years later, another player creates an Event where Ilya disappears while investigating maintenance records. Their Cast entry receives an end date — but their fate is left unknown.”
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"Dr. Ilya Venn — Chief reactor physicist. Brilliant, impatient, and absolutely certain the reactor failed because someone sabotaged it. Years later, another player creates an Event where Ilya disappears while investigating maintenance records. Their Cast entry receives an end date — but their fate is left unknown."